Geo Vale (Farming VR Game with Level Editor)

“Is it possible to create an immersive, smooth level editor by using VR without causing discomfort?”

Bird-eye view of Game

The Game World

The game is set in a flat, green world.

The world is split into two main parts, the player’s farm and the NPC town where the player can do their shopping. . The game world is surrounded by
tall trees and mountains which the player cannot access, but are there to limit the player’s movement to stay within the bounds of the village.


Player Farm

Takes up approximately one third of the map. This is the only area in which the player can create their planting fields. This area contains the player
house, a coop, a barn, multiple trees and grass and a table containing all of the necessary tools.

Eye-level of farm

NPC Estate

This area contains all the houses belonging to the NPCs. Each NPC has an assigned house. Some of the houses have a car out front. The houses are lined
up neatly along a road. The estate is decorated with grass, trees and functional streetlamps.

Eye-level of NPC estate

Town

This area contains all the stalls and NPC shops. There is a small parking for the visiting NPCs. In the centre, there is a town plaza with a tree in the
centre. Around the plaza, there are three stalls that the player can access to buy seeds and animals. There are also shop buildings which are only accessible
to the NPCs. The town is decorated with streetlamps, plants, trees, grass, benches and bins.

Eye-level of Town

Player House

This is a very small area. It is accessed by the player by entering the teleporter in front of the player house. Inside, there is a bed, for the player to use,
and the map editor. This area can be exited by entering a transporter by the door which takes the player back to the farm.

Eye-level of Player House

Travel

There are two forms of travel. The first is by using the joystick to walk slowly around the area. The other being the teleporter that the player can
use with the select button to quickly get from one area to another.


Scale

Everything in the world is within walking distance. The scale of the world and the objects were set to mimic the size of them in the real world.


Objects

Gardening utensils are given to the player at the start of the game. These utensils include a hoe, axe and watering can. They are the three main tools
of the game, and the game cannot be played without them. The hoe is used for creating planting field, the axe is used to get rid of trees that are in
the player’s way, and the watering can is used to water the plants to let them progress to the next growth stage.


Weather

The game weather is always sunny, and the game world is always bright during the daytime. Night-time weather is clear but dark.


Day and Night

The majority of the game takes place during the day cycle, once night-time comes, the player has to finish up their work in order to make it to bed by
midnight. The sun can be seen moving across the screen, at 6pm the sun sets and the world turns darker, starting the night cycle.


Time

The game starts off at 4am, 10 seconds of in-game town is equal to 1 second in real time.