Starting off, I decided to focus completely on code and researching ways I can implement 3D models into webpages.I came across WebGL and Three.js, and after watching extensive tutorials,decided to give it a go.
Once I had a basis for code I took a cube applied a minecraft texture to it, and started testing how to implement those 3D models with textures and animations using different file export types like fbx and glft. I tested to see how my code affected the models and how exporting the files the 'right' way was super important.But finding the right way was trickier than expected.
When I figured out what worked and what didn't I started modeling my actual models using Maya ,as this was the tool we were learning.I then imported the model into Adobe Substance Painter and created textures.After this step I imported the model into blender, applied texture and animation and exported it as fbx. Eventually I added all my models to my build and hosted it via github.