Unity
Game engine: VR setup, physics, hand interaction logic, scene composition.
Final year project — industry day 2026
VR rage game made within Unity with Leap Motion hand tracking. Grab ingredients, brew potions, cure yourself. Assets made with Blender and textured within Substance.
View the trailer below!
The project
Potion Commotion is a VR puzzle game built in Unity with C#—grab ingredients and brew at the bench using Leap Motion hand tracking, no handheld controllers. 3D models come from Blender and textures from Substance Painter to create a cosy, illustrated lab.
Input runs through the Leap Motion SDK and Oculus XR; hand tracking and VR UX design choices keep grabs readable in-headset. This showcase adds HTML, CSS, JavaScript, and Three.js.
Technology
Game engine: VR setup, physics, hand interaction logic, scene composition.
Skeletal hand tracking, mounted to the headset, no controllers needed.
All 3D assets modelled by hand; potions, cauldrons, furniture, environments.
Hand-painted textures across all assets.
R headset: Full immersion with inside-out tracking.
Gallery