4th Year Game Dev Project · 2026 · Dylan Manley

Knuckle Duster

A side-scrolling parkour brawler. You can't just run, they will catch you

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// About the Game

Fight Your Way Through the City

Knuckle Duster is a fast-paced 2D side-scrolling beat-em-up, where the enemies can do everything that you can do

Utilising finite state machines, a sensor system and fuzzy logic, the enemies can follow you throughout the entire level.

2D
Art Style
2026
Project Year

// Core Features

What Makes It Tick

🏃🏽‍♂️

Fluid parkour Movement

State machines drive the logic for each state, allowing for consistent fast-paced movement.

🤖

AI that can do everything you can do

Enemies utilise the same state machine, and are bound by the same rules. You really can't just run, They can follow you anywhere

👊

Fuzzy Logic combat

The enemies utilise fuzzy logic in conjunction with the state machine to attack you with close and long range attacks

📡

Sensor system

Invisible sensors inform the enemies about the environment around them, allowing them to traverse more effectively


// Screenshots

In Game

Title Screen
screensho 02
Screenshot 03
Screenshot 04
Screenshot 05
Screenshot 06

// Technology

Built With

🎮
SFML 3.0
Framework

The Super Fast Media Library handles window management, rendering, graphics and input handling.

⌨️
C++
Programming

All gameplay systems written in C++.

🖌️
Blender
Art & Animation

All characters and tiles were modeled and animated using blender


// ME

Who Made This

ME
Dylan Manley
DylanManley18@gmail.com
Game Designer & Developer