4th Year Game Dev Project · 2026 · Dylan Manley
A side-scrolling parkour brawler. You can't just run, they will catch you
// About the Game
Knuckle Duster is a fast-paced 2D side-scrolling beat-em-up, where the enemies can do everything that you can do
Utilising finite state machines, a sensor system and fuzzy logic, the enemies can follow you throughout the entire level.
// Core Features
State machines drive the logic for each state, allowing for consistent fast-paced movement.
Enemies utilise the same state machine, and are bound by the same rules. You really can't just run, They can follow you anywhere
The enemies utilise fuzzy logic in conjunction with the state machine to attack you with close and long range attacks
Invisible sensors inform the enemies about the environment around them, allowing them to traverse more effectively
// Screenshots
// Technology
The Super Fast Media Library handles window management, rendering, graphics and input handling.
All gameplay systems written in C++.
All characters and tiles were modeled and animated using blender
// ME