The Concept
Inspired by Factorio & Satisfactory; Prototory explores how and the why when we investigate how to organise, construct and move data around a procedurally generated world. The player has input, the world is generated by a deterministic seed system and chunking logic(Hence some blocky terrain), the goal was to fuse Procedural World Generation with a data-driven architecture, where resources are accrued at the pace the player wishes to play at, and the player can build machines that interact with the world and each other.



