About The Game
Project Crescent Rise is a C++ and OpenGL project built from scratch without a traditional game engine. Its focus is procedural planet generation: each run can produce a different traversable world, while a built-in editor lets you adjust noise, color, quality, and other planet settings live during play.
The current build supports free movement, chat commands, enemy encounters, multiple weapons, JSON save/load for planet presets, and modular script-driven systems for rendering, gameplay, and interactions. The technical goal is to prove that a custom lightweight engine can deliver editable, explorable space environments with strong performance and clear extensibility.