Game Development
C++20, SFML, Unity, real-time systems, multiplayer architecture, and game state management.
Dual Realms
Computer Science & Game Development | Full Stack Developer | SETU Carlow
Final year student with industry experience
Final year Computer Games Development student at SETU Carlow with a passion for creating immersive game experiences. Currently working as a Software Development Assistant at Netwatch, specializing in React, GraphQL, and C# .NET development. I have hands-on experience with game engines like Unity and emerging technologies, and I'm continuously learning while solving complex programming challenges.
Technical skills and focus areas
C++20, SFML, Unity, real-time systems, multiplayer architecture, and game state management.
React, GraphQL, C# .NET, backend APIs, and modern web application development.
OpenCV, computer vision pipelines, real-time detection, and image processing algorithms.
Threading, networking, asynchronous architecture, and scalable system design patterns.
Where I'm concentrating my efforts
Building practical full-stack features at Netwatch with React/GraphQL and .NET technologies.
Real-time gameplay engineering in Cardweaver, blending computer vision with interactive game mechanics.
Maintainable architecture, comprehensive documentation, and robust error handling across all projects.