World overview
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World Overview
128x128 tile map with terrain atlas, Voronoi region boundaries, and the player hideout at centre.
Terrain tiles
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Terrain Tiles
Shared atlas rendering: one texture repositioned per tile, no per-tile allocation.
Farm POI
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Farm POI
1948x2016px. Placed at the Voronoi site furthest from the player hideout.
Voronoi boundaries
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Boundary Lines
Debug renderer drawing region edges.
Voronoi sites
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Poisson Site Seeds
Circles mark Voronoi sites generated by Bridson's algorithm.
World items
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World Items
Knife, Axe, Gun, First Aid, Bandage spawned near POI sites. All share one atlas texture via WorldItemPool.
Inventory
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Inventory Panel
2×5 slot grid with drag-and-drop, right-click context menu, and slot quantity labels.
HUD stat bars
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Stat Bars (HUD)
HP · Stamina · Hunger · Water. Observer pull variant — reads at render time, no event system.
Player and cursor
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Player and Cursor
Sprite rotates to face the crosshair. OS cursor hidden during gameplay.
Perlin objects
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Object Placement
Octave Perlin noise, threshold 0.65. Sampled every 2nd tile. Shared atlas and Flyweight collision shapes.
Hideout exclusion zone
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Hideout Exclusion Zone
Voronoi sites and Perlin objects both respect the 400px exclusion radius around the hideout.