| PROJECT TITLE | TECHNOLOGIES | STUDENT(S) |
|---|---|---|
| PaleoPals | C++, SFML, JSON | Jad Fuhr |
| Lands Of P(ixel) | C++, SFML | Kyle Donovan |
| Can I Hinder? | C++, SFML, React, Typescript, C#, .NET, Node.js, nlohmann::json, boost.beast/asio, OpenSSL, Tmxlite, Azure | Emily Breen |
| DEVOID | C++, SFML, Perlon-Noise (terrain), Bresenham's Line Algorithm (path-drawing), State-machine (enemy AI), RAII (resource management), A*, BFS, Spatial partioning (village placement) | Alex Bowes |
| Stickman Virus | Python 3, TCP sockets, threading, OpenCV (cv2), NumPy, mss, PyQt5, pynput, ctypes/Win32 API | Danny Delaney |
| Projec Crescent Rise | C++, Open GL, Imgui, nlohmann JSON, GLFW/GLEW, shader programming | David Strikaitis |
| Veilfall | C++, OGRE 3D, SDL2 | Dylan Crimmings |
| Knuckle Duster | C++, SFML | Dylan Manley |
| Thorns | C++, SFML 3.0, tmxlite, CMake | Edward Norton |
| Beat Breaker | C++, SFML, MIDI, SQL Database, AWS | Jake Fitzgerald |
| Backtrack | C++, SFML | Jakub Stepien |
| Snap-It | C++, SFML | Jonathan Dellenbach |
| Prototory | C++, SFML 3.0, JSON parsing (Nlohmann) | Jordan Lewis-Phelan |
| Rhythm Realms | Rapid API, Spotify API, SFML, C++,JavaScript, JSON | Josh Alsybury |
| Shattered Sides | Cross-Platform C++, SFML 3.0, AWS, DigitalOcean, libpq | Nathan Byrne |
| Cardweaver: Dual Realms | C++, SFML, OpenCV, Python, Ultralytics (YOLO), Flask, CMake | Ryan Holloway |
| Five Realms | NextJS, PixiJS, React, Zustand, Typescript, TailwindCSS, DQN (AI) | Stephen Dunne |
| Echo Tactics | C++, SFML, nlohmann JSON for C++, WinScard API | Steven Kelly |
| ZOMBIE | C++, SFML | Monika Nusi |
| Dungeonish Shooter | C++, SFML 3.0, Llama-cpp, CMake | Olawole Abayomi-Owodunni |