| PROJECT TITLE |                 TECHNOLOGIES |                 STUDENT(S) |             
                                    | Teaching DevOps through a Virtual Reality Simulation |                         Unity, XR Pluggin, C# |                         Tom Lloyd |                     
                                                    | Investigation on the practicality of using neural networks to simulate flocking behaviour for games. |                         Unity |                         Ashleigh Henry |                     
                                                    | A Comparison Between Genetic Algorithms and Backpropagation for Training a Neural Network to Play a Game |                         Unity, C#, Neural Network Library |                         Jonelle Lawler |                     
                                                    | Development of a neural network model to play Geometry Dash |                         Python, TFLearn |                         Jack Fennell |                     
                                                    | Comparison of Reinforcement Learning and Backpropagation on Controlling a Simulated Car |                         C++, SFML, Python, Tensorflow |                         Cliona Hayden |                     
                                                    | Procedural content creation for Rogue-like games |                         Unity 3D |                         Krystian Sarowski |                     
                                                    | Making a Basic Racing Game and Training a Neural Network to play it using Reinforcement Learning |                         Unity, Unity ML-Agents(Pytorch) |                         Mateusz Stepien |                     
                                                    | VR Sandbox |                         C# Uniy, JSON, XR SDK |                         Patrick Darcy |                     
                                                    | Investigation and analysis of procedural generation techniques in a dungeon/roguelike game. |                         SFML, YAML, THOR, C++,Visual Studio |                         Francis Carroll |                     
                                                    | Improving Entity Component System performance by dropping the entity. |                         Unity |                         Paul O'Callaghan |                     
                                                    | Prediction of cryptocurrency price movement using sentiment analysis and machine learning |                         Python, Machine Learning, Tensorflow, Sentiment Analysis, Cryptocurrency, IBM Cloud |                         Josh Tyrrell Browne |                     
                                                    | GPU acceleration of A* pathfinding with the Vulkan API |                         Vulkan, C++, GLSL |                         Robin Meyler |                     
                                                    | Custom VR hand poses and gestures using Oculus' hand tracking feature for Oculus Quest/Quest 2 |                         Unity, Oculus VR SDK |                         Kevin Andersen |                     
                                                    | Implementation and comparison of behaviour trees for world creation |                         Unity, Visual Studio, Unity C# |                         Mohammad Alhourani |