GAMES DEVELOPMENT

PROJECT TITLE TECHNOLOGIES STUDENT(S)
Teaching DevOps through a Virtual Reality Simulation Unity, XR Pluggin, C# Tom Lloyd
Investigation on the practicality of using neural networks to simulate flocking behaviour for games. Unity Ashleigh Henry
A Comparison Between Genetic Algorithms and Backpropagation for Training a Neural Network to Play a Game Unity, C#, Neural Network Library Jonelle Lawler
Development of a neural network model to play Geometry Dash Python, TFLearn Jack Fennell
Comparison of Reinforcement Learning and Backpropagation on Controlling a Simulated Car C++, SFML, Python, Tensorflow Cliona Hayden
Procedural content creation for Rogue-like games Unity 3D Krystian Sarowski
Making a Basic Racing Game and Training a Neural Network to play it using Reinforcement Learning Unity, Unity ML-Agents(Pytorch) Mateusz Stepien
VR Sandbox C# Uniy, JSON, XR SDK Patrick Darcy
Investigation and analysis of procedural generation techniques in a dungeon/roguelike game. SFML, YAML, THOR, C++,Visual Studio Francis Carroll
Improving Entity Component System performance by dropping the entity. Unity Paul O'Callaghan
Prediction of cryptocurrency price movement using sentiment analysis and machine learning Python, Machine Learning, Tensorflow, Sentiment Analysis, Cryptocurrency, IBM Cloud Josh Tyrrell Browne
GPU acceleration of A* pathfinding with the Vulkan API Vulkan, C++, GLSL Robin Meyler
Custom VR hand poses and gestures using Oculus' hand tracking feature for Oculus Quest/Quest 2 Unity, Oculus VR SDK Kevin Andersen
Implementation and comparison of behaviour trees for world creation Unity, Visual Studio, Unity C# Mohammad Alhourani