| PROJECT TITLE | TECHNOLOGIES | STUDENT(S) |
| Teaching DevOps through a Virtual Reality Simulation | Unity, XR Pluggin, C# | Tom Lloyd |
| Investigation on the practicality of using neural networks to simulate flocking behaviour for games. | Unity | Ashleigh Henry |
| A Comparison Between Genetic Algorithms and Backpropagation for Training a Neural Network to Play a Game | Unity, C#, Neural Network Library | Jonelle Lawler |
| Development of a neural network model to play Geometry Dash | Python, TFLearn | Jack Fennell |
| Comparison of Reinforcement Learning and Backpropagation on Controlling a Simulated Car | C++, SFML, Python, Tensorflow | Cliona Hayden |
| Procedural content creation for Rogue-like games | Unity 3D | Krystian Sarowski |
| Making a Basic Racing Game and Training a Neural Network to play it using Reinforcement Learning | Unity, Unity ML-Agents(Pytorch) | Mateusz Stepien |
| VR Sandbox | C# Uniy, JSON, XR SDK | Patrick Darcy |
| Investigation and analysis of procedural generation techniques in a dungeon/roguelike game. | SFML, YAML, THOR, C++,Visual Studio | Francis Carroll |
| Improving Entity Component System performance by dropping the entity. | Unity | Paul O'Callaghan |
| Prediction of cryptocurrency price movement using sentiment analysis and machine learning | Python, Machine Learning, Tensorflow, Sentiment Analysis, Cryptocurrency, IBM Cloud | Josh Tyrrell Browne |
| GPU acceleration of A* pathfinding with the Vulkan API | Vulkan, C++, GLSL | Robin Meyler |
| Custom VR hand poses and gestures using Oculus' hand tracking feature for Oculus Quest/Quest 2 | Unity, Oculus VR SDK | Kevin Andersen |
| Implementation and comparison of behaviour trees for world creation | Unity, Visual Studio, Unity C# | Mohammad Alhourani |